With the addition of any new attraction, owners and operators will agree that the capital costs associated with their purchase are not necessarily the largest concern. More important is the annual operating costs, appeal to their clientele, and return on investment. CASTLE CLASH is truly unique in that the only costs of operation are essentially water and electricity, and in most cases these cost are negligible. In addition, because there are no balloons or balls to be continuously filled or picked up, the game site remains clean and safe at all times. Best of all, the game starts by simply pushing a button and automatically shuts off. Locate the game close to an existing attraction and utilize a single attendant to run both!
The following revenue calculations below are based on a 4 player, 90 second game, at the recommended $2.00 charge per player. A conservative estimate for an average game cycle would be about 3 minutes. This translates into a capacity of 20 games/hour, or 80 people/hour.
|INCOME||AVERAGE INCOME||AVERAGE INCOME||AVERAGE INCOME|
|PER DAY||PER 30 DAYS||PER 90 DAYS||PER 180 DAYS|
Increase your revenue further by charging $3/player and providing a prize to the winning team. Or sell multi-game packages or wristbands for groups, parties, or corporate events.
Based on the above, CASTLE CLASH should be capable of achieving a 1-2 year payback at almost any location. Given the professional look and presence of the game, CASTLE CLASH will further add to your park's atmosphere by creating excitement and providing a means of staying cool and refreshed on those hot summer days.